
Crazy Diamond
UncommonRanged poker with decent PvP — weak combos and AoE.
Overall:CPvP:CPvE:C
Combat Stats
Damage
6
Combo
5
Crowd Control
5
Sustain
6
Mobility
4
In-Game Animation

Overview
Josuke's Stand with good ranged pokes and PvP potential, but its combo and AoE are lacking. A solid mid-tier stand.
Moveset
| Key | Move | Effects | Range |
|---|---|---|---|
| E | DORA Barrage Your standard barrage. Classic DORA DORA punches. Multi-hit DMG | Multi-hit DMG | close |
| R | Heavy Punch Crazy Diamond lets out its strongest heavy punch. High DMG | High DMG | close |
| Z | Bearing Shot Crazy Diamond holds out 2 silver balls and shoots them with its fingers, making them lethal projectiles in combat. Ranged DMG (2 projectiles) | Ranged DMG (2 projectiles) | long |
| X | Heal Mode Crazy Diamond turns on its restoration mode, healing anyone or anything that it hits. Toggle Heal Mode | Toggle Heal Mode | self |
| C | Wall Smash Crazy Diamond grabs a piece of the ground and lifts it with full force, hitting the opponent and lifting them into the air against the rock wall. Then Crazy Diamond punches them through the wall. Heal Mode variant: restores the ground into a defensive wall. Grab Rock + Slam + Wall Break (Heal Mode: Creates Wall) | Grab Rock + Slam + Wall Break (Heal Mode: Creates Wall) | medium |
| V | Pulverizer Crazy Diamond slams the ground with immense strength, hurting the opponent. The rocks from the smashed ground are restored into the opponent's body, immobilizing them for a period of time. Ground Slam + Rock Restore + Immobilize | Ground Slam + Rock Restore + Immobilize | medium |
| H | Awakening Crazy Diamond Awakening. Full HP + DMG Buff | Full HP + DMG Buff | self |
Ability Showcase

EDORA Barrage
Multi-hit DMG

RHeavy Punch
High DMG

ZBearing Shot
Ranged DMG (2 projectiles)

XHeal Mode
Toggle Heal Mode

CWall Smash
Grab Rock + Slam + Wall Break (Heal Mode: Creates Wall)
Tips & Strategy
- 1Restore (V) heals teammates — unique utility among stands.
- 2Bearing Shot gives decent poke at range.
- 3Combo potential is low — focus on ranged pressure.
- 4Good mid-game stand, eventually outclassed.